Backrooms entity rattlers. 1296 "backrooms entity" 3D Models. Backrooms entity rattlers

 
 1296 "backrooms entity" 3D ModelsBackrooms entity rattlers Survival Difficulty Guide ⁣ – All survival difficulties that can be used to classify a level

它们喜欢疯狂的人来作为他们的受害者. The best way to escape a Smiler is to keep eye contact. Insanities are an upcoming entity that will be added to the Backrooms. mitav8818. The Mangled: Try to run as fast as you can if you get spotted. They can be identified by their signature reflective eyes and teeth gleaming in the dark. Coconut Snares: Ignore them if they're trying to hunt for coconuts. Install. This entity resembles a disheveled humanoid figure that walks all on fours, similar to a dog or a caveman. #Backrooms #the backrooms #Dollface #dollface backrooms #backrooms dollface #smiler #smiler backrooms #backrooms smiler #frowner #frowner backrooms #backrooms frowner #the other two are. However you can install Oculus and Rubidium to use Shaders. While the design remains constant,. Stealing spooky pictures from trevor and others is not building the backrooms (because backrooms are still being developed by this community), but wasting potential for some RELATED AND. View Mobile Site Follow on IG. Their Base is known to be "The Smiling Room". (Note: Natives use this speech patterning outside of Level -777 so be wary. Life and Death. #backrooms #backroomsexplained #rattlers Backrooms Fandom Entity 27 - Rattlers. Entity 20 is 36,089. Do something generous. Then, define your zone boundary. Level fun. If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. But the found footage from Kane Pixels for example, there was an entity found so this makes the lore a bit confusing. It's unknown what the smilers do after killing their victims, some think they just kill them, while other believe that they eat their victims. The concept went from smile dog creepypasta to scp stairs creature thing to now a backrooms entity. "Number", as the name suggests, refers to the numerical notation of an entity. Smilers tend to reside in dark areas on Level 2 and Level 3. “Smilers” hide in dark hallways, dark corners, and almost anywhere dark. Some levels are home to sustained communities, while others pose major threats to the life inside them. 41"不幸" 层级介绍【Backrooms后室】,后室层级介绍 Level 503,Level. The "Producers" are rumored to be the following: God-like entities of chaos. backrooms, folders. Entity 666 is an entity categorized regularly, excluding numerical value; there are believed to be numerous Entity 666's, though this is — to date — unconfirmed. A Family of Us. REMEMBER: when making edits, always use the "SAVE" function and NOT "save draft". As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 39th video of our Journey through ALL the Enti. The Backrooms is an internet meme, Creepypasta and quasi-Alternate Reality Game based upon the eponymous Eldritch Location, an infinite series of rooms decorated in mono-yellow wallpaper and moist carpet, lit by fluorescent lights, supposedly accessed when one "noclips" note out of reality. Behaviors Two of the three ways will continue as. The Entities. If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. The Backrooms Entity 3 Smiler Vs Entity Rattler Youtube 1. . The group has a total of 212 members, and holds a moderate amount of supplies, including Almond Water and a large armory of. Level 974, colloquially termed "Cluttered Corridors" or "Disorderly Corridors," comprises an indeterminate set of corridors taking superficially aleatory designs and architecture. They're always smiling. This Backrooms video explains the Rattlers Backrooms Entity's behaviour and how to get. Using "save draft" will. These entities possess keen sight and touch but lack hearing and smell. Entities. Breaking through the wall, floor, or roof will send you to Level -9223372036854775807 sublevel 1st. ago. . 1. Joke Entity XX - "A Funny and Ambiguous Entity Name, Which Could Mean Virtually Anything" Joke Entity 99 - "Operative Bruce Ackerman's Inability To Read The Fucking Room" Joke Entity 418 - "Of Coffee and Criminals" Joke Entity 666 - "The Chicken Man" Joke Entity 667 - "Satan" Joke Entity 9. Quack is a duck that was once in a rough condition, but now in newer and overall more healthy manner ordered by Overseer-A. PLEASE READ THESE RULES BEFORE ASKING: The Backrooms isn't real, don't act like it really is. Level 6. r/itswooshwithfouros. Go out of your way just to kill entities, even if. The architecture of the tunnels consists of bricks in the upper half, and stone in the lower half. 响魇是掠夺性实体,喜欢和猎物打交道。. They do not exist, and they were made up to create more confusion. 1) These entities are humans that became insane. backrooms entities list. Don’t be afraid to share your opinion. Outside of one room, Level 7 is a vast, shallow ocean. It crawls on the walls and ceiling of Level -2, and when it finds a person, it disguises itself, becoming almost invisible, and starts heading towards the person. In this category you have all sound effects, voices and sound clips to play, download and share. Entity Null arrives immediately after and makes him pay dearly for his statement. Level 1995 is the 1996th level of the Backrooms. Level 9797 "无垠死亡" 【Backrooms 后室】,MR. Discussion. 1. The Backrooms Wiki - The Backrooms. Number: 3 Danger Level: High Smilers are entities with glowing white eyes and mouth. Entity Number: 68 Habitat: - Extinct Description: The Partypoopers were Entities that resided on Level 52. It is theorized that Entity 666 is not the locomotive itself but rather a. show more almost yours: 2 weeks,. Its body is pitch black and it has no distinct features. its called a cameraman because it has a camera for a head. Every Day new 3D Models from all over the World. Stretch brings you The Backrooms Entity 10 - "Skin-Stealers" Animation. 24 feet (11,000 meters) long. ago. Due to its finite space, there are only a few rooms which can be accessed and explored in the level. As you can see in the note it describes massive scars which I think are battle scars left by other primordial smilers so I think once the Pri. Their torso, limbs and head consists of randomly placed, bloody rods. Play Feed the Cat for Mobiles:— Seek Encounter0:20 — Ski. He is a master of illusion, capable of re-writing his local reality to an impressive degree. I BELIEVE Entity 1’s role is taken by the Enigmatic Entities. An Entity can be described as. Generation chance if there’s a nearby wall. What is entity 1? As of now, there is no Entity 1. Behaviors"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. There is no difference in behaviour. This Face Family Backrooms Explained is all about the Face Family of the Backrooms. meg。. Bad Monday Simulator has it's own category on Twitch![Developers: Wiki Staff] [ABOUT ]( Project : Backrooms is a ROBLOX Horror Game based on the Backrooms Creepypasta, about No-Clipping through our Reality and ending up on the Unknown, filled with Liminal Spaces & Mysterious Entities chasing you down. 8 Entities 700-799 1. Turning around in Level 1007 will send you to Level ! (now destroyed) Eating an energy bar or almond water here will send you to Level 9223372036854775807. Scream Eaters are ghostly entities composed purely of Liquid Silence. The only footage that is able to be found and documented from this entity is of it next to entity number 121 and attacking a human in an almost impossible physical manner with respect to speed and strength. Lolbit757575 (Entity) Mother. “Smilers” are attracted to people experiencing fear of the unknown, usually of an unknown entity (usually thought of as monsters) or threat. Entity 55, also known as The Howler appears to be a large, white humanoid entity with two glowing white eyes, approximately 4,2 meters tall, with 3,1 meters long arms and legs. An entity that takes on the appearance of a silver statue that only manifests on Level 550 "The Checkpoint" and is often the single most important entity on the entire level due to the fact that he gives out gifts to those who have survived The Backrooms and had reached his Level alive. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. . LIKE & SUBSCRIBE to Backrooms Animated Channel Today!4. My theory on smiler reproduction is that they reproduce in everyway they can and I also think they. auto. meg,和 backroomsdrive. These creatures have huge blind white eyes, instead using their hearing to. . Description. MOST DANGEROUS BACKROOMS ENTITIES FOUND FOOTAGE☁️Footage credits☁️Intro - reality. They are humanoid creatures with white teeth and one or two glowing eyes. Level 9123 appears to be an abandoned hotel from the 60-70s. G. in my opinion, I prefer the backrooms in a maze type thing where you loose all hope. The Crawler fungus can only spread to humans through liquid. well, if you stay on the first level for more than 3 minutes an entity spawns and theres a loud chase with a decent jumpscare. An Entity can be described as "anything living that isn't a person", for example like an alien but an alien is not a Backrooms Entity. 通常可以找到实体666的网站有fileshare. Backrooms Explained brings you animated stories and tales about the Backrooms and more!Brought to you by a few fans of the Backrooms and SCP. 6: "无限崇高",后室已知的最安全的地方——The Safe Place【backrooms后室]----- UPDATED VERSION IS OUT!!! -----If you're not careful and no-clip out of reality in wrong area. . Entity Numbers [] A similar system applies to entities, which are also classified under the DCS, although it is much simpler. Description. Entity 24Official name: Death RatsHabitat: Majority of levels in the BackroomsDeath Rats are Entities that can be found in various Levels of The Backrooms. Probably Not, Rattlers, Being Smart, Would see that Frowners also have a rivarly against Smilers, So they would most likely team up to eleminate every smiler coming their way if they were to meet. The Backrooms are, indeed, liminal spaces, prime examples of what Dictionary. Entity 1-Entity 1 Proposals. " As said above, entities are as wildly. 5. If they were not a human beforehand. They are frequently found stationed in corners or hallways, remaining static until they're disturbed. What's This Backrooms Entity? votes The Darkness Rattler Duller Smiler Frowner Voting closed comments sorted by Best Top New Controversial Q&A. Community content is available under CC-BY-SA unless otherwise noted. Escape the Backrooms. Entity Habitat: Majority of levels. in this video I go over one of the most beloved entities in the Backrooms lore. The Backrooms [Garry's Mod] [Mods] HD wallpaper;explaining the backrooms entity called Ambassadorshope u liked itCredit: material is Licensed under CC-. 8 Rattlers • Uncommon on dark levels. SUBSCRIBE IF YOU LOVE ROBLOX🐦 TWITTER: INSTAGRAM: TIKTOK: A Backrooms Journey. dontmindmescrollin • 1 yr. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. The best way to escape a Smiler is to keep eye contact. The Storyteller is able to manipulate any form of information, from books to human memories. Rattler. Description Also known as "Grabbers", Transporters are tall, dark, floating humanoid figures. Breaking through the wall, floor, or roof will send you to Level -9223372036854775807 sublevel 1st. Just. As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 22th video of our Journey through ALL the Enti. Mother takes the appearance of an angel with a missing wing and only yields a white smile with no eyes, she emits a heavy darkness around her due to the anomalous properties of Sublevel 1. . The second system, meanwhile, is known as the Three Level System. Level π有一个特性令人恼,那就是所有句子都有着一样的韵脚。. "Number", as the name suggests,. No multiple cases of two or more people entering Entity 666's interior in separate locations at the same time had ever been reported. My friend was going to run a backrooms campaign and i was excited but come time to run it, regular dnd enemies, not like the backrooms at all, just an infinite dungeon """themed""" after the backrooms, well, more taking an infinite dungeon, giving it maybe diverse levels and calling it the backrooms, and none of the. A community of artists and those devoted to art. If players were unnerved by the mechanical Siren Head, they'll be just as frozen in fear by. 9-Rattlers. Random object! randomize. r/FlyffUniverse. Rattler, in. The Backrooms Game HD wallpaper; 1280x1024px. #backrooms #backroomsexplained #rattlers Backrooms Fandom Entity 27 - Rattlers. This entity will be seen on the levels that appear like. Unspeakable eldritch horrors (or a**holes if you ask Dr. Smilers tend to reside in dark areas on Level 2 and Level 3. Lastly, "habitat" refers to how often you'll encounter the entity. This is paper mask from lvl 01 in backrooms all seeing in Rec room. 5w6. Survival Difficulty Guide ⁣ – All survival difficulties that can be used to classify a level. They come in three forms, Grey, Black and Orange. Escape the Backrooms is a 1-4 player co-op horror exploration game. Triangles: 84. The level has 5 areas that vary in safety. Mission accomplished. More model information. . Hands down. Wretches can vary widely in appearance, and many specimens commonly produce oral gags or snarls with little known purpose. As said above, Entities are as wildly varied as living things on Earth, if not more — feel free to get creative! Enigmatic Entities Entities Mainlist Entities 2-99 Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 4 - "Deathmoths" Entity 5 - "Clump"A lot of people call it a Duller (Entity 6) but I’d disagree, it might be an alternate universe entity, due to the lore story of Kane Pixel’s videos following on The Backrooms. It moves stealthily, and has the ability to camouflage itself. True to their name The Smilers wait in the darkest corners of the backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. They are intelligent and can effectively communicate with humans speaking fluent English and French. Description. Entity Number: 003. ago. Recent Reviews:Backrooms Entity Trap Found TapeCheck Out THE BACKROOM 1998 Game On Steam Base Omega, which is in Level 4. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. Given that the backrooms appear to target humans specifically and not other animals, it is unlikely that this sustenance takes the form of simple physical nutrients. Partygoers are entities found in Level Fun, an enigmatic level of the Backrooms. ) Unlike docile members of. Earth creatures are not included in this list. They describe themself as an Onryō, a type of Yūrei from Japanese folklore. Note: The content section is referred to the 1. Boomstick: The spider "The. The Backrooms Entities If you're planning on posting my art on another platform, credit me. You suddenly no-cliped out of reality and made it to the backrooms. 01 Lbs for males, and 194. Everyone. Level 0 the classic level and yes bacteria/howler/whatever will be in it. this gender might include feeling nonhuman, like an entity in the backrooms, having reflective glowing eyes and teeth, and hiding in dark corners or doorways. . Please check if you want to discover more about Backrooms. They can use rudimentary tools and melee weapons. Behaviors:previous stickman animation:scp 3008 vs partygoers cop vs maniac cop pickle vs teacher littl. The concept of backrooms is dying : r/TheBackrooms. The ceiling is low; only being 4/four feet. In this video, I’ll explain 5 backrooms entities I found interesting; The Smilers, Frowners, Death Moths, Rattlers and The Living Room. Based on The Backrooms (Creepypasta) (3) Horror (1) Anal Sex (1) Voyeurism (1) An Archive of Our Own, a project of the Organization for Transformative Works. backrooms, iirc. Contains ads. jump on TiktokSkin Stealers - ValoxSpider Crawlers - Frag 2Entity Unknown -. Area 1 is the first area one will encounter upon entry. ⇱︎ fullscreen. So what exactly was that entity that appeared in the backrooms found footage video? it could entity #51 (I could be wrong dont judge me) in the hall of the mountain king but the entity's music is different. Habitat - Level 61, Majority. I have no idea why. If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. The area is trashed, with abandoned boats and other metal objects lying. The Frowners " Entity 3-A" | The Backrooms Explained is the video of "The Frowners" inside the backrooms. Entity 3. She inhabits Sublevel 1. Inside the Mimic, the drone found a wristwatch, a hammer, a lighter, and army boots. Description: Dunks are small, boxy entities, sporting a long trunk that strikingly resembles a human arm. A Rainy Day. First. “. Contents 1. Smilers tend to reside in dark areas on Level 2 and Level 3. . 这就是你判断附近是否有响魇的方法, 不要把它当成其他东西,它是响魇,它是,它是!. Then theres the. . Kitty. And The KI. They can be identified by two glowing eyes with teeth forming a circle with another thing that is theorized to be their tounge. The “party goers”, or “revelers”, are bipedal humanoid entities with their body parts being cobblestone-shaped and a happy face drawn in the place where their face should be with something similar to blood. Bacteria, followed by Aranea Membri (Frag2 Backrooms) and the Lost in the Hyperverse Backrooms entities, with an honorable mention to the Partygoer from Cupded's "Backrooms : Lost Footage" video. I was really curious to know if I could outrun them or even if Usain Bolt could outrun them. . The another entity that threw a chair and caused the cameraman death. Jantlers are known to be heavier and larger than deer, yet somehow more agile, despite their weight, which can reach up to 201. r/backrooms • Where am i? r/backrooms • First back rooms photo I’ve taken. Start Notification Service for new "the backrooms" 3D Models. The Backrooms are a spatial anomaly outside of standard reality. 5 Frowner • Most reside currently in level frown. There are two notable exceptions to this rule. The Backrooms. . Entity 6-Partypoopers. Vertices: 56. I don't know I'm kinda mutual when it comes to the backrooms lore. Smilers, also known as The Smiling Things or The Night Hunters, are treacherous entities that roam most of The Backrooms' levels. Entity 20, also called The Thing On Level 7, is a gigantic fish belonging to Level 7 (Thalassophobia) of the Backrooms. Out of universe, an entity can be described as "anything living that isn't a person". A Long Forgotten Exclamation. Entity 14 ‣ Whites Tentacles • Majority of the Levels. This supports the notion that, if it’s not directly linked to the Backrooms as opposed to something else that fell in, it’s at least partially knowledgeable on what the Backrooms contains. previous stickman animation:scp 3008 vs partygoers cop vs maniac cop pickle vs teacher littl. in this video I go over what I think are the top "5" ;) scariest creatures that live in the Backrooms! If you think another one should've been. It. A radio-controlled drone with a camera was sent inside the entity. They appear to be scarily humanoid in appearance. The process by which these photos are captured is unknown, and evidence of The Cameraman has yet to be proven; however, its existence could serve as an explanation for the mysterious phenomenon of images. Perhaps it was generated along with the backrooms as a helper robot but it turned evil like the backrooms have generally. . The entity was presumably unable to digest them; as a result, it left the objects to bait future wanderers. . Each of the tunnels are narrow and enclosed, with some requiring wanderers to crawl through them. Dunks are naturally peaceful in temperament. Q Q smilers • common in the Q rooms,. ) Smilers; Rattlers; Skin-stealers; Boomers; Colonies and Outposts []Level 7 – “Thaslassophobia”. this gender might include feeling nonhuman, like an entity in the backrooms, having reflective glowing eyes and teeth, and hiding in dark corners or doorways. They can be identified by their signature reflective eyes and teeth gleaming in the dark. Area 1 is the first area one will encounter upon entry. Backrooms takes its appearance from an image of a liminal office space, the most iconic image of the backrooms. Entity 50 ("Dolls") - Dolls, true to their moniker, manifest as diminutive, child-like figures within the Backrooms. Entity 7, otherwise known as the "Mandela Virus", is a pathogen commonly found inside Level 1 and Level 2. 01: "熄灯结束" (Fandom)【Backrooms后室】,"实体也想逃离这个楼层"Level 0. Pages marked as joke pages will have the joke template at the top of the page. No Archive Warnings Apply; Entity 3/Entity 27; Aka Smiler/Rattler; Entity 3 | Smiler; Entity 27 | Rattler; Glowing rat; Enemies to Lovers; Injury; Adopted Children; in this case the rat; Crack; I think? I. this is a friendly backrooms creature that a LOT of people like, so I figured I'd make a short about it :)Pos. tiktok. 6 Entities 500-599 1. The Game Master is a sentient entity with an erratic personality. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. These entities were human once. How it knows of the approach of other beings is unknown, but it is. . "Name" is what the entity is known as. Hey everyone! Welcome to a video all about The Shady Grey! This level is one of my favorites on the wiki, so I decided to break it down for you all! Out of a. List of Canons - A list of the major interpretations of the Backrooms concept. Bacteria: Bacteria is only in one level, which is Level 0, Bacteria can be avoided by running in zig zags behind/around walls, you can watch where Bacteria is going without getting noticed by pressing Q, E near walls to peek. Frowners run away or attack if they are in a large group and you make any sudden or quick movements. God save you if you hear something. Smilers thrive in dark and damp areas. 又怎么了?. Though, they telepathically communicate words as their direct communication to wanderers. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. Entity 23: Unapproachable Horse. Wretches can vary widely in appearance, and many specimens commonly produce oral gags or snarls with little known purpose. Their fluffy white feathers are soft to the touch, and they're super friendly. Level 611 is the most dangerous level in the backrooms. Joy and Sorrow. They even starting coming up to me on their own once they realized I would give them food. ISFP. They are large eyeballs with a red iris and 4 long brown appendages, which move backwards and forwards as it moves. Art & abstract; 3D ModelsCharacters & creatures; 3D. They are rarely found in Level 93 during severe blizzards and are hostile when. The next 2 levels have smiler jumpscares, also decent (an actual scary one if you try to go upstairs). Level 34 is an infinite network of claustrophobic sewer tunnels, working similarly to Level 0 and Level 3. Level 9 "黑暗郊区 " 层级介绍【Backrooms后室】. info. Due to how common they are, alongside. 它们喜欢疯狂的人来作为他们的受害者. backrooms. my reaction to that information, undertale singing man, my reaction to that information fallen down,song Underbase: fallen downBackrooms source Cats communicate through varying pitches of squeaks, similar to one of a dog toy. It can create illusions and trick your brain into thinking it is another human being. This is for Blender 3. A Backrooms Journey. Subscribe. 1 you can get there by going in a restaurant on level 11. Random Backrooms Entities, Levels and Objects. Each type of animation has special characteristics that allow its identification and classification. PLEASE READ THESE RULES BEFORE ASKING: The Backrooms isn't real, don't act like it really is. Thatrandom_person06 • 5 mo. ; Deity of Mortal Creation: Semi. Level π: "饱和"后室,但是押韵狂魔 (Fandom)【Backrooms后室】. backrooms meme 1,7 seconds. Th. search suggestions: backrooms backrooms entity backrooms entity bacteria backroom party goers hazmat backrooms backrooms hazmat suit. It is also referred to as the 10th entity in the game. The backrooms derive some form of sustenance from their victims. Every Day new 3D Models from all over the World. In my opinion there are no actual monsters in the backrooms. 2: that thing built like a stickman made of paperclips. They eat human flesh when in a hunger state, and otherwise roam aimlessly if they do not need to eat. The partygoers outside the "level fun" at the moment of shutdown, will be easy to kill off. Image: The Backrooms Wiki. Hey everyone! In today's video I go over 3 of the most friendly backrooms creatures/entities that are still powerful! This is a followup to the first episode. But somehow it became real. Not only is the twisted, toothy grin that the entity dons enough to. 3. * BlasphemousBoast: Claims to may just be the only one worthy to inherit ownership baddest of ''all'' of the Backrooms. . A Better Proposition. . As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the. Description. User:Verynotrandomperson/Entity 70 “The Spiralings”. This is a list of all creatures that inhabit The Backrooms. The harbor appears to be very large, as several expeditions have shown no barriers in either direction. Shoutout to the amazing artists in this video (links below)we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 16th video of our Journey through ALL the Enti. Skin Stealers also known as Entity 10 is one of the very commonly found entity inside the Backrooms. 8w7. The Backrooms. Entity 3. Q Q smilers • common in the Q rooms, rare in any over level. Backrooms的經典形象(使用電腦合成產生) 后室Wikidot站点使用的Logo. The next 2 levels have smiler jumpscares, also decent (an actual scary one if you try to go upstairs). The level gets dimmer the further one wanders from the starting point, with some areas being pitch black. Bone thief with Big Eye - The Backrooms Entity 121. . Like if the Frowners we're more territorial, but can gain the trust of a single. Rattler Duller Smiler Frowner Voting closed comments sorted by Best Top New Controversial Q&A Add a Comment. Share. However, this does not appear to affect the. They may also be connected to the sanity meter having an insanity spawn once a players sanity is depleted. Clinker Toys: Walk away slowly and calmly when encountering a Clinker Toy. They never appear clothed. Stalkers, at least most of the time, target lonely, scared people in the backrooms. Entity 147 instances are humanoid creatures that practically are identical to humans, except for the fact that they have four arms. This is an entity in backrooms, the Bacteria. Something I find curious is that it refused to follow the cameraman to the level below. This Backrooms video explains the Rattlers Backrooms Entity's behaviour and how to. Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. 26th January 2002:𝙇𝙚𝙫𝙚𝙡 4 𝙧𝙚𝙨𝙚𝙢𝙗𝙡𝙚𝙨 𝙖𝙣 𝙚𝙢𝙥𝙩𝙮 𝙤𝙛𝙛𝙞𝙘𝙚 𝙗𝙪𝙞𝙡𝙙𝙞𝙣𝙜, 𝙩𝙝𝙤𝙪𝙜𝙝. BIGBADTIKY999. Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Entity 51 — or "The Heralds of Rust", as they call themselves — are a group of four humanoid entities which have been sighted in various levels of The Backrooms. ”. Some Wretches will form groups whereas others. .